Since I’m closer and closer to finish all features in a form which they are playable (yet bugged), I’ve started to update some graphics and prepare some new ones.
As a test of final graphical style, I’ve made prototype of in-game map of Bloomfield island.
It still lacks some info, as all houses will be reflected according to their final look, and proportions would be changed according to area sizes, so it would reflect in-game placement of things. However, it’s fully working now and can be used to quickly teleport to chosen area.
To compare, that’s how initial version was looking: