Since I’m closer and closer to finish all features in a form which they are playable (yet bugged), I’ve started to update some graphics and prepare some new ones.
As a test of final graphical style, I’ve made prototype of in-game map of Bloomfield island.
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It still lacks some info, as all houses will be reflected according to their final look, and proportions would be changed according to area sizes, so it would reflect in-game placement of things. However, it’s fully working now and can be used to quickly teleport to chosen area.
To compare, that’s how initial version was looking:
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